Seattle, 2072

The world has changed.

Sure, technology has marched forward, as expected. We now have wireless access to the Matrix for every man, woman, and child who wants it, provided you are a registered citizen with a SIN. And who doesn’t have one, right, chummer? After all, it is illegal to be SINless and operate in the shadows of society. Governments and corporations alike will automatically consider you a criminal without proper identification… at least, officially.

But then there was the Awakening. Magic returned to the world, and humanity was split – literally. Some were born elves or dwarves. Others goblinized into orks or trolls. At least now no one cares about the color of anyone’s skin… but if you have tusks or pointy ears, well, that’s a different story, now isn’t it? And I’d be careful about slinging that fireball down 4th Avenue. The locals don’t take kindly to that sort of thing, unless it is part of the latest simsense release.

Welcome to Seattle, 2072. An oasis of the UCAS in the middle of a fractured continent. Enjoy your stay, and if you decide to live in the shadows, just remember this bit of useful advice:

Watch your back. Shoot straight. Conserve ammo. And never, ever, cut a deal with a dragon.

Shadowrun Campaign

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